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Cmdr Sy
Appetite 4 Destruction
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Posted - 2006.12.31 20:22:00 -
[1]
Don't hate the game just because you can't live up to it.
This guy got owned. It happens. What makes us stronger than him is the fact that we adapt and overcome rather than run away to a sanitised world where the bad people are kept away by contrived game mechanics.
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2006.12.31 20:30:00 -
[2]
Originally by: Zhecao Vai Second place in the Special Olympics this year goes to the guy who feels that since he "adapts and overcomes" in an MMORPG, he is "stronger than" the fellow who stops playing it because he doesn't like it.
Yep. That's right. Because in this environment, I really am better. 
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2006.12.31 21:42:00 -
[3]
Edited by: Cmdr Sy on 31/12/2006 21:43:38
Originally by: Goumindong Find some lowsec system with a station and make it fortress carebear. When pirates show up, warp in 10 to 15 drakes or ravens or punishers, or whatever and show them who is boss.
To elaborate on that important point, that's exactly what some new friends have done in a couple of out of the way low secs. My corp cleared it out, they moved in after agreeing to pay a weekly fee. Most of them have only been playing a few months, but they can all use scanner, they have a 20-30 strong intel channel and when a neutral pops into Local, it's dead if it lands in a belt. They do sometimes lose ships, but they run their own ops and kill stuff as large as battlecruisers (the PVP setup nossing plated sort), and chase out stuff like AFs pretty regularly.
Even though they are miners, I am grudgingly proud of them. Every day I log in, I see living proof that carebears can do low sec if they put their minds to it and actually undock in a gang. I wouldn't heisitate to recommend low sec to the new players of today, even those playing since autumn, so long as they find a like-minded group and look out for each other.
But witness the magnitude of the OP's failure to succeed. To be discouraged at the first hurdle? At the very first instance of risk that any new player runs? Especially to those of us who have lost ships to CONCORD or sentries because of a momentary lapse, this is a sorry sight indeed.
One thing is for sure, I don't envy where he is going - to some game where the local equivalent of high sec L4s and hauling loot to Jita is the only activity on offer.
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2007.01.01 23:35:00 -
[4]
Telemicus Thrace - great story. 
My own noob story involves flying through A2-V27 in a shuttle to mine in BA space and losing two haulers and a pod to NPCs, a player-rat cruiser and a CA inty squad, all in the same night. Then tagging along on a trip to TPAR-G with friends. I ended up autopiloting back through A2-V27 in a pod while a friend desperately flew a burning Apoc to escape some Black Lance or Black Nova Corp guys (can't remember which). It was a real epic adventure to me at the time, though we were all just noobs.
It's a beautiful game. Just not for people spoiled by corridor shooters in which everyone gets to the end eventually, a hero, without outside interference.
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2007.01.02 03:46:00 -
[5]
Edited by: Cmdr Sy on 02/01/2007 03:46:09
Originally by: Dau Imperius And so where does this leave new players? Stuck in Empire. Where does this leave players who don't think is the way the game should continue? Stuck in Empire. Where does this leave the ones who continue to be the problems? Not in Empire wondering why everyone else is in Empire and doesn't want to enjoy thier 'fun'. 
Blame the players, not the game. I think the concept of 'winning' just gets into gamers heads as: Do anything I can to f up the other person and smile on the way to the bank.
Dude, it's a PVP game. Check out market categories. How much stuff on there is about blowing stuff up? How much stuff on there is about role-play or peaceful social endeavour? That the in-game market is an arms bazaar is a bit of a clue as to what sort of game this is. Of course it's about that success of entities at the expense of others through violence or coercion. Some social structures prosper, other die almost at the moment of creation. While there is room for purely diplomatic or economic maneuvering, unless you are pure PVE or role-play, it all ultimately serves the purpose of PVP.
Those players stuck in Empire genuinely puzzled by why PVP keeps happening around them, really have not researched the game properly. They can specialise in industry or mission-running all they want, but they are deluded if they think it is possible to build a wall around themselves and interact with the rest of the community one-way as a salesman and nothing more.
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